Friday 27 June 2014

I suppose it's good to know about this

http://www.afachan.asia/2014/06/game-otome-game-character-types-the-common-and-popular-part-2/

OTOME GAME CHARACTER TYPES: THE COMMON AND POPULAR (PART 2)

0 POSTED BY  - JUNE 28, 2014 - FEATURESGAMES

Saturday 21 June 2014

Nuts, just try the VN engine at Unity for street cred...

http://forum.unity3d.com/threads/visual-novel-toolkit.217122/

Some pointers from an article dated 31 March 2014

http://www.polygon.com/features/2014/3/31/5553138/date-nighto-conrad-kreyling

No LaTex version of VN engine yet...

http://tex.stackexchange.com/questions/183632/latex-visual-novel-engine-does-it-exist

Some tips from this person

http://uchiharan.blogspot.sg/2013/12/how-to-make-good-visual-novel.html

Monday 2 June 2014

Update after so long

I am sorry, I have been distracted by the missing Malaysian Airlines plane which disappeared on 08 March 2014. I am very active on Twitter trying to monitor what has happened.

Meanwhile, I have tried to find out other ways to deliver my visual novels to gamers. I am considering moving to an interactive video experience for gamers.  This means I need to create mini-videos of my visual novels. I do not know how well the concept will translate across media platforms.  Some people don't feel safe downloading and installing executable files from the internet (as in the Ren'Py compiled game, for example).  Interactive Video Visual Novel (IVVN) Games may be a solution.

From the gameplay point of view, IVVNs may not allow game scoring at this time. We shall see about that.  At the very least, it will be closer to a Choose Your Own Adventure format.

Will it be too much if a bishie hero were 3D CG animated ? I guess not, right ? Most of the high-end games like Final Fantasy have bishie heroes in their video stories.  Here we go, then.